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When fed, baby mobs now emit both sound and particles.Fixed a bug that could cause the loading screen to get stuck for some time at 41% ( MCPE-175550).Spawn Eggs are now called " Spawn Egg" instead of "Spawns " so that players can more easily search for them in the Creative inventory.In Realms, attempting destruction of one Sea Turtle Egg on a stack of more than one in Creative no longer destroys two at once ( REALMS-10477).It is replaced with 'self_destruct' ( MCPE-174865) The /damage command no longer contains the damage type 'suicide'.Added "has_property" filter for entity target selector that allows for targeting based on the type and value of properties.Fixed the Breeze's run particles to pick up particle color/texture from Leaf blocks if that's the block immediately below the Breeze.The above mobs don't retaliate when hurt by the Breeze's Wind Charge projectile.Breeze no longer retaliates against attacks from the following mobs: Skeletons, Strays, Zombies, Husks, Spiders, Cave Spiders, and Slimes.Breeze is now aggressive toward Iron Golems, in addition to players.
Hurt sounds emitted by rolled-up Armadillos have been updated.Armadillos now keeps track of the last player who hit them, regarding them as a threat for 10 seconds.All sounds emitted by Armadillos are now audible even when the player is facing away.Explosion-resistant and cannot be moved.Cannot be crafted or obtained in Survival mode, and does not drop anything when mined.This loot table is temporary and will be completely revised as development continues.Vaults currently reuse the same loot table that reward chests previously used in the Trial Chambers.The rewards it ejects are randomized from its loot table each time it is unlocked.Within its cage, it will cycle through and display items which are possible to eject from its loot table.If all nearby players have unlocked that Vault, the keyhole will be closed.If any nearby player has not unlocked that Vault, the keyhole will be open.Has a keyhole that will be open or closed depending on the players nearby.If a player has not unlocked that Vault before, an orange stream of particles will flow from the player to the Vault when nearby.After a player has unlocked a Vault, they cannot unlock that Vault again.Can be unlocked by an unlimited amount of players.Vaults in Trial Chambers require a Trial Key to be unlocked.Found throughout Trial Chambers, containing the structures' most valuable loot.A block that holds locked treasure and loot - find the right key to eject its rewards.As always, we love to hear your feedback, so please let us know what you think here, and report any bugs you may encounter at. So no more crying over empty chests! Now you only need to cry if you accidentally hit an armadillo – because they’ll remember. That’s because the vault (unlike chests) can be unlocked and looted by multiple players (although only once per player).
iron golem battles! (The one we’ve all been waiting for) And finally a brand new block: the vault! The vault is especially exciting for those who like playing multiplayer, as it makes it far more rewarding for everyone in your party – literally. Grudge-bearing armadillos! (Now they’ll remember who hit them last and view that player as a threat.) Breeze vs. In this week’s Bedrock Preview and Beta we’re bringing you three things I am particularly excited about.